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Technology / Mon, 03 Aug 2026 news18.com

Sony Won't Reverse Its Decision to Kill PlayStation Game Discs, CFO Says Company Will 'Cautiously' Continue

Sony Won't Reverse Its Decision to Kill PlayStation Game Discs, CFO Says Company Will 'Cautiously' ContinueCurated By :,Powered by:Last Updated: August 03, 2026, 10:37 ISTSony's CFO has confirmed the company won't reverse its decision to end PlayStation game disc production in 2028, despite backlash and a growing boycott. Sony's CFO Lin Tao has confirmed the company will "cautiously" continue its plan to end PlayStation game disc production starting January 2028, despite significant fan backlash. Sony isn’t reconsidering its decision to stop making PlayStation game discs, and the company said as much directly during its latest earnings call, even while acknowledging just how unhappy players are about it. What Sony’s CFO actually saidDuring the Q&A portion of Sony’s fiscal year 2026 Q1 earnings briefing on July 31, CFO Lin Tao addressed the company’s plan to stop manufacturing physical game discs starting January 2028. News18 Newsletter Handpicked stories, in your inbox A newsletter with the best of our journalism submitLocation : Delhi, India, IndiaFirst Published: August 03, 2026, 10:37 ISTNews tech Sony Won't Reverse Its Decision to Kill PlayStation Game Discs, CFO Says Company Will 'Cautiously' ContinueDisclaimer: Comments reflect users’ views, not News18’s.

Sony Won't Reverse Its Decision to Kill PlayStation Game Discs, CFO Says Company Will 'Cautiously' Continue

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Last Updated: August 03, 2026, 10:37 IST

Sony's CFO has confirmed the company won't reverse its decision to end PlayStation game disc production in 2028, despite backlash and a growing boycott. Here's what she said.

Sony's CFO Lin Tao has confirmed the company will "cautiously" continue its plan to end PlayStation game disc production starting January 2028, despite significant fan backlash.

Sony isn’t reconsidering its decision to stop making PlayStation game discs, and the company said as much directly during its latest earnings call, even while acknowledging just how unhappy players are about it.

What Sony’s CFO actually said

During the Q&A portion of Sony’s fiscal year 2026 Q1 earnings briefing on July 31, CFO Lin Tao addressed the company’s plan to stop manufacturing physical game discs starting January 2028. Speaking through an interpreter, she framed the decision as part of a much broader shift rather than something specific to PlayStation: “There are various reasons we made this decision, the biggest being that the digitalization of content overall has been progressing, that’s the big factor. It’s not just for PlayStation, but for all kinds of content, digitalization is progressing."

She was equally direct about where things stand now: “So, when we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we’re going to cautiously move this forward."

Sony isn’t ignoring the backlash, it’s just not changing course

Tao didn’t dismiss the criticism Sony has received. “We have received various opinions and people have strong views, and we understand that the community has put forth those views to us," she said. She went further, acknowledging the emotional weight discs carry for players: “Games are loved by many people. It’s a form of entertainment that’s loved by people, and it’s connected to people’s fond memories in many cases. So, we understand those emotions. We want to consider that. And in the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore."

That last line is really the crux of Sony’s position, empathy for the reaction, paired with zero indication of reversing the underlying decision.

The numbers Sony is leaning on to justify this

Sony’s own data gives some sense of why the company feels confident making this move. More than 80 percent of Sony’s game sales are already digital, according to its Q1 2026 figures, a number that makes the shift to fully digital look less like a leap and more like a formalisation of where sales already sit.

The broader gaming business also had a genuinely strong quarter. Sales rose 8 percent year-on-year to JPY 936.5 billion, while operating income for the Games and Network Services segment more than doubled, up roughly 130 percent to JPY 148 billion, a new quarterly record for the division. Monthly active PlayStation accounts grew 6 percent to 123 million over the same period. None of that growth depended on physical media.

Sony’s actual pitch for why PlayStation still matters without discs

In a separate exchange during the call, when asked to compare a fully digital PlayStation 6 to PC gaming, Tao said Sony doesn’t see physical discs as PlayStation’s real point of difference at all. Instead, she pointed to three things Sony believes will keep PlayStation distinct from PC gaming going forward: curated content, a more stable and consistent gaming environment, and pricing that stays more affordable than high-end gaming PCs. She added that Sony sees PlayStation and PC gaming as able to coexist rather than compete head-on.

On the retail side, Tao said Sony has been in discussions with retail partners about the transition, and noted that in North America specifically, many physical releases already ship as a code in a box rather than an actual disc, meaning part of this shift has effectively already happened in that market.

What Sony still hasn’t answered

A few practical questions remain genuinely unresolved. It’s still unclear how players will be able to gift a digital game to a friend or resell their library the way they currently can with a physical disc. There’s also a longer-term preservation concern: once a digital-only title gets delisted from the PlayStation Store, it’s effectively gone for anyone who didn’t already buy it, unlike a disc, which keeps working indefinitely. Sony has already closed storefronts for the PS3 and PS Vita in the past, precedent that hasn’t reassured critics worried about what happens to purchased libraries over the long run.

How players are pushing back

The backlash has taken a fairly organised shape. A Change.org petition titled “Don’t Kill the Disc" has gathered more than 350,000 signatures. Separately, a movement calling itself “No Disc, No Buy" is encouraging players to stop purchasing PlayStation products altogether in protest. Game preservation group DoesItPlay? has organised a week-long boycott called PlayStation Blackout, running from August 23 to August 30, urging players not to use their consoles at all during that window.

Whether any of this changes Sony’s plans is, based on Tao’s comments, looking unlikely. The company has been direct that January 2028 remains the target, and that it’s moving toward that date deliberately rather than reactively, backlash included.

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Location : Delhi, India, India

First Published: August 03, 2026, 10:37 IST

News tech Sony Won't Reverse Its Decision to Kill PlayStation Game Discs, CFO Says Company Will 'Cautiously' Continue

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