Minecraft 26.3 Snapshot 1
And what loot did they leave among the poplar trees and red shrubs? Scout out the place and set up shelter using the new wood set and other features from our next game drop. Elements in this registry define a pipeline for selecting what base block to place in the world at a given position. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab. Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Word around the campfire is the new forest biome is out in testing! But if nobody's been to the dappled forest before, who built the abandoned camp? And what loot did they leave among the poplar trees and red shrubs? Scout out the place and set up shelter using the new wood set and other features from our next game drop. The expedition into wilderness starts now in testing!
Happy mining!
New Features
Added Dappled Forest Biome
Added Poplar trees
Added fallen Poplar trees
Added Red Poplar Leaves, Orange Poplar Leaves and Yellow Poplar Leaves blocks
Added Poplar wood set
Added Shelf Mushroom
Added Red Shrub
Added Abandoned Camp structures
Added Wool stairs and Wool slabs for all Wool blocks
Dappled Forest Biome
A new type of forest biome which can be found near cold biomes
Poplar Trees and fallen Poplar Trees generate here
Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees
Red Shrub generates here
The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable: Sheep Chicken Cow Pig Rabbit Fox
A Dappled Forest variant of the new Abandoned Camp structure can be found here
Poplar Trees
A new type of tree which comes in three color variations: Red Poplar Leaves Orange Poplar Leaves Yellow Poplar Leaves
Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves
Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants
Poplar Saplings can be found in trades with the Wandering Trader
Shelf Mushrooms and Leaf Litter naturally generate on or around Poplar Trees
The trunk of the trees are made of Poplar Logs
Poplar Logs can be crafted into a new set of Poplar wood blocks
Shelf Mushroom
A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees
Can be found in two sizes, small and large
A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal
A large Shelf Mushroom drops two Shelf Mushroom items when broken
Can be used like other mushrooms to make Stews
Can be found in trades with the Wandering Trader
Shelf Mushrooms have a slight bounciness when stepped on, similar to Beds
Shelf Mushroom makes a bouncing sound when a living entity bounces on it
Red Shrub
A new type of decorative plant block that can be found in small patches in the Dappled Forest
Can be used in the Composter
Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible
Abandoned Camp Structure
A new kind of structure which can be found in the following biomes: Meadow Cherry Grove Forest Birch Forest Old Growth Birch Forest Flower Forest Windswept Forest Dappled Forest Taiga Snowy Taiga Old Growth Spruce Taiga Old Growth Pine Taiga Sparse Jungle Bamboo Jungle Swamp Savanna Wooded Badlands Pale Garden
Each of these biomes has its own variant of the structure with design based on that biome
Certain structure pieces are generic for all biome variants of the structure
Various Chests and Barrels with loot can be found at Abandoned Camps
Wool Stairs and Wool Slabs
Each colored Wool block now has a new stair and slab variant
Wool Stairs and Wool Slabs can be used like other Wool blocks to dampen vibrations
Changes
Removed fallen leaves particles from Spruce Trees
Suspicous Stews can now be crafted with 2 of any mushroom
Mushroom Stew can now be crafted with 2 of any mushroom
Minor Tweaks to Blocks, Items and Entities
Sherds dropped from breaking a Decorated Pot will now preserve data, for example custom name
Technical Changes
The Data Pack version is now 108.0
The Resource Pack version is now 89.0
Some log lines that server software might look out for have been removed The Minecraft Server Management Protocol can be used instead If you are missing access to specific events, please create a feature request on the Feedback site
Minecraft Server Management Protocol 3.1.0
Added notifications indicating when the server performs a full world upgrade on startup minecraft:notification/world/upgrade_started minecraft:notification/world/upgrade_progress minecraft:notification/world/upgrade_finished minecraft:notification/world/upgrade_failed
Data Pack Version 108.0
Commands like /give , /unpublish , and /tick should now properly signal errors
, , and should now properly signal errors Pottery sherds are now data-driven
Entries stored in minecraft:pot_decorations component and minecraft:decorated_pot block entity are now full item stacks
Commands
Changes to give
When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning 0
Changes to tellraw
The nbt component in a raw chat message will only be resolved up to 64k times
Changes to tick
The following subcommands will now signal an error instead of just printing an error message and returning 0 : tick step tick step stop tick sprint stop
:
Changes to team
The result of team join and team leave subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed)
Changes to item
Now takes a slot source as argument in place of anywhere a slot was previously used It will be evaluated with the minecraft:command_slot_source loot type Can be a slot source in either inline or reference form Can be a slot source targeting multiple slots The replace sub-command has new semantics: One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item When there are more destination slots than there are source items, the remaining slots are ignored Example: replace [12345] with (ABC) -> [ABC45] When there are fewer destination slots than there are source items, the remaining items are ignored Example: replace [123] with (ABCDE) -> [ABC] String notation slot ranges in the form <slot_type> or <slot_type>.<slot_number> are still permitted Can be a single slot, such as armor.chest Can be multiple slots, such as container.* Acts as shorthand for a minecraft:slot_range slot source using that slot range Example: hotbar.4 is the same as {type:"minecraft:slot_range",slots:"hotbar.4"}
The entity argument in the from entity item source can now be a selector targeting multiple entities When more than a single entity is targeted, the slots sourced from each are concatenated
item source can now be a selector targeting multiple entities Added new fill and override sub-commands, each with syntax identical to /item replace /item fill Fills each destination slot with a source item When there are more destination slots than there are source items, the items repeat until every slot is filled Example: fill [12345] with (ABC) -> [ABCAB] /item override Overrides the contents of each destination slot with the corresponding source item When there are more destination slots than there are source items, the remaining slots are cleared Example: override [12345] with (ABC) -> [ABC__] (where _ represents an empty slot)
and sub-commands, each with syntax identical to
Changes to execute
Added new slots condition sub-command Counts the number of slots from the slot source that are present on the targeted block or entity The slot source will be evaluated with the minecraft:command_slot_source loot type Syntax: /execute if|unless slots block <pos> <slot source> /execute if|unless slots entity <targets> <slot source>
condition sub-command The items condition sub-command now takes a slot source as argument instead of a slot The slot source will be evaluated with the minecraft:command_slot_source loot type Syntax: /execute if|unless items block <pos> <slot source> <item predicate> /execute if|unless items entity <targets> <slot source> <item predicate>
condition sub-command now takes a slot source as argument instead of a slot
Data Components
Added minecraft:provides_pottery_pattern
Describes the pottery pattern stored on a stack
Format: namespaced ID pointing to an element of minecraft:decorated_pot_pattern registry
Updated minecraft:pot_decorations
Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:
back
left
right
front
Updated minecraft:trim_material
The format of inline material definitions has been updated as described below
Trim Materials
The format of elements in the trim_material registry has been updated:
asset_name has been replaced with palette - Palette Texture ID to be used for this material
has been replaced with - Palette Texture ID to be used for this material override_armor_assets has been removed, overrides are now defined in the Resource Pack Equipment Asset
has been removed, overrides are now defined in the Resource Pack Equipment Asset See the Resource Pack section for details about Palette Texture IDs
Instruments
The format of elements in the instrument registry have been updated:
Added durability_damage field - optional non-negative integer, amount of durability to consume on each use
field - optional non-negative integer, amount of durability to consume on each use Updated use_duration field - can now be 0 for no cooldown
Block Entity Data
minecraft:decorated_pot
Field sherds no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:
back
left
right
front
Slot Sources
Slot sources can now be defined as files inside a Data Pack, within the slot_source folder Can be used in commands which take slot sources as arguments Can be used in inline slot sources using the minecraft:reference type
folder minecraft:contents is no longer restricted to only selecting non-empty slots
Added minecraft:reference
Uses the referenced slot source
Fields: name - the namespaced id of the slot source
Changed minecraft:slot_range
The source field has a new valid type container , which sources slots from a container or inventory provided through loot context
field has a new valid type , which sources slots from a container or inventory provided through loot context The source field is now optional Defaults to the container source type when absent
field is now optional
Loot Functions
Added minecraft:command_slot_source loot table type Currently used to evaluate slot sources with the /item and /execute commands It takes the following parameters: container , the container or inventory being evaluated origin , the position at which the command was executed this_entity , the @s entity of the command being executed (optional)
loot table type
World Generation
Features
The worldgen/configured_feature registry has moved to worldgen/feature and configuration is now done inline in the root object rather than separated into a config field
Added minecraft:end_podium Feature Type
Places the End Podium
Two feature instances are now used to place the podium from in-game events: end_podium_active end_podium_inactive
Fields: active : boolean field controlling if the portal is active
minecraft:tree Feature Type
Added shelf_mushroom Tree Decorator Type
Places Shelf Mushrooms on logs with the specified probability
Format: object with fields: probability - float (between 0 and 1), the probability that any Shelf Mushrooms will be placed for a given feature
Added poplar_foliage_placer Foliage Placer type
Places Leaves blocks for Poplar trees in a rhombus shape in one of two possible directions
Format: object with fields: height - int provider (between 5 and 16), the height of the foliage side_hole_chance - float (between 0.0 and 1.0), the chance for blocks to be randomly removed at the edge of the foliage
Added poplar_trunk_placer Trunk Placer type
Places Log blocks for Poplar trees in a straight shape with branches by the start of the foliage
Format: trunk_height_above_branches - int provider (between 0 and 8), the height of the trunk above the branches branch_amount - int provider (between 1 and 4), the amount of branches to create by the foliage
Noise Settings
The surface_rule field has been renamed to material_rule Format: inline Material Rule or Material Rule ID reference
field has been renamed to
Material Rule Registry
A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.
Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.
The format is identical to that which was formerly written in the surface_rule field within Noise Settings files, with the following extensions:
Material Rules can now be specified either inline (as previously), or as an ID reference to an element in the worldgen/material_rule registry
registry Material Conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry
Material Condition Registry
A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.
Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).
The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:
Material Conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry
Structure Placements
Added minecraft:dimension_origin
New structure placement that places a single instance of the structure at the dimension origin The dimension origin is defined as the spawn_target for noise settings based dimensions, otherwise Chunk (0, 0)
No additional fields
Rule Tests
These are the predicates used by ore Features (targets[].target), and rule Structure Processors (rules[].input_predicate and rules[].location_predicate).
Added Rule Test Type minecraft:height_match
This checks the y-level of a block, returning true only if it's higher than or equal to min_inclusive and lower than or equal to max_inclusive
only if it's higher than or equal to and lower than or equal to Format: object with fields: min_inclusive - int, the minimum y value of allowed blocks (inclusive) max_inclusive - int, the maximum y value of allowed blocks (inclusive)
Added Rule Test Type minecraft:all_of
This checks a list of Rule Tests for whether all of them return true for the same block
for the same block Format: object with fields: rules - list of Rule Tests, the rules to test the block against
Tags
Block Tags
Added #poplar_logs - All Poplar log blocks
- All Poplar log blocks Added #wool_stairs - All Wool Stairs blocks
- All Wool Stairs blocks Added #wool_slabs - All Wool Slabs blocks
- All Wool Slabs blocks Added #wool_stairs and #wool_slabs to #dampens_vibrations
and to Added #ores - collection tag containing all types of ores
- collection tag containing all types of ores Added #skulls - collection tag containing all head and skull blocks
- collection tag containing all head and skull blocks Added #blocks_motion - collection tag containing all blocks that are considered to block motion in some way
- collection tag containing all blocks that are considered to block motion in some way Added #blocks_motion_no_leaves - collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks
- collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks Added #entities_can_teleport_to - contains all blocks that entities are allowed to teleport to
- contains all blocks that entities are allowed to teleport to Added #blocks_dolphin_jump - contains all blocks that Dolphins cannot move through when jumping out of water
- contains all blocks that Dolphins cannot move through when jumping out of water Added #ice_melts_when_destroyed_above - contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them
- contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them Added #blocks_motion_in_heightmap - contains all blocks that are taken into account for the motion_blocking heightmap
- contains all blocks that are taken into account for the heightmap Added #blocks_motion_in_heightmap_no_leaves - contains all blocks that are taken into account for the motion_blocking_no_leaves heightmap
- contains all blocks that are taken into account for the heightmap Added #blocks_lava_fire_spread - contains all blocks that block the creation of fire by lava
- contains all blocks that block the creation of fire by lava Added #blocks_fluid_flow - contains all blocks that block fluid flow
- contains all blocks that block fluid flow Added #washed_away_by_fluids - contains all blocks that break when a fluid flows through them
- contains all blocks that break when a fluid flows through them Added #required_for_poplar_leaf_ambience - Blocks which can satisfy requirement for Poplar leaves to make ambient sound
Item Tags
Added #poplar_logs - All Poplar log items
- All Poplar log items Added #wool_stairs - All Wool Stairs items
- All Wool Stairs items Added #wool_slabs - All Wool Slabs items
- All Wool Slabs items Added #mushrooms - All Mushroom items
- All Mushroom items Added #ores - collection tag containing all types of ores
Biome Tags
Added tags for biomes which will generate the respective Abandoned Camp variant: #has_structure/abandoned_camp_bamboo_jungle #has_structure/abandoned_camp_birch_forest #has_structure/abandoned_camp_cherry_grove #has_structure/abandoned_camp_dappled_forest #has_structure/abandoned_camp_flower_forest #has_structure/abandoned_camp_forest #has_structure/abandoned_camp_meadow #has_structure/abandoned_camp_old_growth_birch_forest #has_structure/abandoned_camp_old_growth_pine_taiga #has_structure/abandoned_camp_old_growth_spruce_taiga #has_structure/abandoned_camp_savanna #has_structure/abandoned_camp_pale_garden #has_structure/abandoned_camp_snowy_taiga #has_structure/abandoned_camp_sparse_jungle #has_structure/abandoned_camp_swamp #has_structure/abandoned_camp_taiga #has_structure/abandoned_camp_windswept_forest #has_structure/abandoned_camp_wooded_badlands
Entity Tags
Added #cannot_be_dismounted_by_item_usage - contains all entities which cannot be dismounted by items
- contains all entities which cannot be dismounted by items Added #no_wolf_retaliation for all damage types that should not cause tamed wolves to attack their source in order to defend their owner
Particles
Added minecraft:red_poplar_leaves
- Falls from Red Poplar Leaves blocks - Has no fields
Added minecraft:orange_poplar_leaves
- Falls from Orange Poplar Leaves blocks - Has no fields
Added minecraft:yellow_poplar_leaves
- Falls from Yellow Poplar Leaves blocks - Has no fields
Resource Pack Version 89.0
Palette Textures
All armor trim palette textures have been moved from textures/trim/color_palettes/ to textures/palettes/trim/ The base armor trim palette texture has instead been moved to textures/palettes/trim_base.png
to Entity armor trim material textures are no longer generated into the minecraft:trims atlas with paletted_permutations , but rather generated on-demand The base palette id is now specified in a new palette mcmeta section field This section has a single field: base_palette - the base Palette Texture ID to remap from
atlas with , but rather generated on-demand Item armor trim material textures are still generated with paletted_permutations as before
paletted_permutations Sprite Source
Palette Texture locations in the palette_key and permutations fields have been replaced by Palette Texture IDs - i.e. <namespace>:<path> now resolves to <namespace>:textures/palettes/<path>.png
Equipment Assets
A new optional trim_palette_replacements field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by override_armor_assets in the trim material)
Format: map from original Palette ID to a replacement Palette ID
Block Sprites
Added new Block textures: block/orange_poplar_leaves.png block/red_poplar_leaves.png block/yellow_poplar_leaves.png block/poplar_door_bottom.png block/poplar_door_top.png block/poplar_log_top.png block/poplar_log.png block/poplar_planks.png block/poplar_trapdoor.png block/stripped_poplar_log.png block/stripped_poplar_log_top.png block/poplar_log.png block/shelf_mushroom_stage0.png block/shelf_mushroom_stage1.png block/poplar_hanging_sign.png block/poplar_sign.png block/poplar_sapling.png block/poplar_shelf.png block/red_shrub.png
Item Sprites
Added new Item textures: item/poplar_door.png item/poplar_hanging_sign.png item/poplar_sign.png item/poplar_boat.png item/poplar_chest_boat.png
UI Sprites
Added new UI textures: gui/hanging_signs/poplar.png gui/signs/poplar.png
Entity Textures
Added new Entity textures: entity/boat/poplar.png entity/chest_boat/poplar.png
Sounds
Added new sound events: block.shelf_mushroom.break block.shelf_mushroom.fall block.shelf_mushroom.place block.shelf_mushroom.step block.shelf_mushroom.bounce block.poplar_leaves.ambient
Particles
Added new Particle textures: orange_poplar_1.png orange_poplar_2.png orange_poplar_3.png orange_poplar_4.png red_poplar_1.png red_poplar_2.png red_poplar_3.png red_poplar_4.png yellow_poplar_1.png yellow_poplar_2.png yellow_poplar_3.png yellow_poplar_4.png
Fixed bugs in 26.3 Snapshot 1
MC-4 - Item drops sometimes appear at the wrong location
MC-73162 - Breaking an entity that instantly breaks sometimes destroys the block behind it in Creative mode
MC-91006 - Some entities lose their name when placed/broken
MC-102732 - Arrows can visually bounce off of entities that don't wear a shield
MC-113006 - Items reeled in with fishing rods do not move smoothly but appear to teleport
MC-122717 - Command success messages for some commands include unaffected entities, unlike the command result
MC-151857 - The success message of /give when affecting multiple players uses the wrong string
MC-162159 - Riding boats above bubble columns causes players to teleport up 2 blocks
MC-168446 - Single dark oak and pale oak saplings accept bone meal despite not being able to grow
MC-206356 - The motion of falling block entities is visually slow
MC-222818 - You can ignite TNT in Adventure mode
MC-223321 - You can destroy turtle eggs by standing or jumping on them in spawn protection
MC-223323 - You can trample farmland in spawn protection
MC-264003 - Boats carrying players sometimes stop abruptly when sliding along ice
MC-265584 - TNT dispensed in bubble columns with soul sand right under visually moves through blocks above
MC-276692 - Lingering potions which land on the target's head do not grant their effects to the target
MC-279395 - Trees can generate floating over ruined portals
MC-295756 - Pistons desync on the client-side, causing players to be moved differently compared to other entities
MC-297741 - Gravity-affected blocks in upwards bubble columns can clip through solid blocks above them (on the client)
MC-298431 - Boats are launched by slime blocks inconsistently
MC-298762 - Phantoms deflect arrows shot from bows/crossbows
MC-302221 - Moving entities deflect arrows
MC-304594 - Spears can dismount interaction entities from their vehicles
MC-305535 - Elytra are activated after only single tapping the "Jump" key when the player is in lava
MC-307625 - The glowing effect is not visible on block displays displaying end portals or end gateways
MC-307890 - Some textures of geyser plume particles use the wrong color in some spots
MC-307933 - Deepslate ores can generate on the surface by replacing tuff around sulfur springs
MC-308008 - The success message of /tag reports that it affected more entities than it did
MC-308009 - The success message of /scoreboard players enable reports that it affected more players than it did
reports that it affected more players than it did MC-308011 - The success message of /recipe reports that it affected more players than it did
MC-308012 - The success message of /enchant reports that it affected more entities than it did
MC-308013 - The success message of /effect reports that it affected more entities than it did
MC-308254 - Dying to a sulfur cube with a magma block doesn't increment the player's killed_by:sulfur_cube statistic
statistic MC-308314 - Custom player heads do not render their texture properly when inside a sulfur cube
MC-308405 - /unpublish succeeds when the game is not published despite the failure message
MC-308490 - The "regular" sulfur cube archetype produces stone sounds, despite no longer using stone blocks
MC-308789 - Pointed dripstone and sulfur spikes can be destroyed by tridents in Adventure mode
MC-308809 - Full-width spaces take up more space on signs now
MC-308830 - Placing beds to replace tall grass doesn't break the other half
MC-308836 - Obfuscated text no longer keeps a consistent width
MC-308849 - Creakings can take knockback
Get the Snapshot
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
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