To bring this demanding urban disaster scenario to life, developer Infinity Ward uses the IW 9.0 engine, co-developed with Treyarch and Sledgehammer Games.
With support for the previous console generation (Xbox One and PlayStation 4) dropped for the first time, Modern Warfare 4 is able to deliver a noticeable graphical leap.
Civilians and soldiers run around in all directions, we engage in parkour-style pursuits, and even take a few short swims.
There are certainly better-looking video games out there, but the engine does a convincing job of portraying a city under attack and reduced to rubble.
The in-game cutscenes are impressive as well, although some of them do run a little too long.
To bring this demanding urban disaster scenario to life, developer Infinity Ward uses the IW 9.0 engine, co-developed with Treyarch and Sledgehammer Games. With support for the previous console generation (Xbox One and PlayStation 4) dropped for the first time, Modern Warfare 4 is able to deliver a noticeable graphical leap. Environments and objects can be destroyed, while debris, sparks, and fragments fly through the air. Civilians and soldiers run around in all directions, we engage in parkour-style pursuits, and even take a few short swims. There are certainly better-looking video games out there, but the engine does a convincing job of portraying a city under attack and reduced to rubble. There's something happening everywhere, with plenty of details to take in.
The environments are also extremely varied: We push our way through dancing crowds in a nightclub, jump over containers in a harbor, climb across slowly moving trains to reach the other side, and roll onto the street after leaping from the roof of a city bus. The two completely different settings (South Korea and the United States) add even more variety, including in terms of atmosphere. The in-game cutscenes are impressive as well, although some of them do run a little too long.